Printing a map

Exercise 1.9: Print your Map

Printing options are many, but we are going to stick to the easy options.

Print Woodland Map
Print Woodland Map
  1. From the File menu select Print
  2. Make sure the view is Landscape and select Scaled Print
  3. Select the Automatic tab and then select the first of the automatic template styles, click Preview
  4. When ready to print click Next, make sure you’ve selected a suitable printer, that it is turned on, and only then Print

Creating a legend

Exercise 1.9: Insert your Legend

There are 2 basic ways to display a key. As an overlay on your map, or in the margin of a printed map. The second is more involved and will be dealt with later. Here are the steps to adding an overlay:

Create Woodland Furniture
Create Woodland Furniture
  1. Right click to get the Context Menu and select Map Furniture
  2. Now click and drag a small box somewhere on the screen to hold your legend.
  3. The Map Furniture dialog box will show. Select Project Legend.
  4. Chose the Panel Style tab and select Opaque as the Transparency of background
  5. Chose a Border Style and click OK
  6. To edit your legend Right Click on it.
  7. To move it click and drag it. To adjust the size hover over the corner and click and drag when the stretch box icon shows.
  8. Now repeat the process to give your project a title.

It should look something like this:

Creating a map key

Exercise 1.7: Create a map key

Map Maker doesn’t make keys automatically, and the automation tools that do exist take a bit of time to learn and to tune well.  Map Maker is orientated to making maps from the ground up.  This can be an advantage when analysing third part data at a large scale (a small area).  A legend for a small area map doesn’t require a full blown key, which takes up space and hinders the interpretation of a map.

So it is back to the Project Manager.

Create Woodland Legend
Create Woodland Legend
  1. Click Project Legend. It should be empty.
  2. Select in succession 4 new polygon items. They’ll appear all the same at first, this is normal.
  3. Click on the colour and chose, sequentially our 4 key colours.
  4. Click on the Text to modify it, if necessary.
  5. Click on the Title tab and name it “Ancient Woodland Inventory”, then preview your new Legend.
  6. Click OK to close the Project Manager

Styling using a database

Exercise 1.6: Assign the style using the database

In the next step we are going to match our chosen style set with a suitable field in the database, so that it displays our scheme correctly.

Call up the Project Manager again.

  1. Click Assign according to … tab and then select Database
  2. Chose the only available database (.dbf) and hit OK
  3. Chose the Link Column : Site Id (any unique id will do, but sometimes you’ll have to know your data to chose appropriately) and then click OK
  4. Next chose the column to display ANTIQUITY towards the bottom of the pick list. Do not click OK quite yet!
  5. You must switch tab and select the Filter data in … ANTIQUITY tab and create a New filter, that you will name tree.txt and save on your desktop.
  6. A simple key will pop up with four woodland categories. Anything else means you have probably selected the wrong field.
  7. When you are happy you have the right field, close the dialog by clicking OK.
  8. Click OK once more to close the Project Manager.

The gallery below sequences the main events.

Removing labels & changing styles

Exercise 1.5: Remove the labels and change the style

By default, the new layer (AWI_EAST_LOTHIAN) uses the Project Style Set to colour the Polygons. This can have unpredictable results – strange colour schemes and labels, but no harm is done as we are going to change it in the next step.

Managing styles is the subject of a full tutorial on its own, but to get you going here is how.

Remove Woodland Inventory Label
Remove Woodland Inventory Label
  1. Call up the Project Manager. The right hand pane has a range of configuration options set out as tabs.
  2. Chose the Labels sub-tab and select No Label and then OK.
  3. If you are feeling adventurous, come back to this stage after you’ve completed all the exercises and see if you can chose a different display label from the database (Hint select Data Values).

Next we are going to change the default project style.  Creating a fresh one takes time, so we are going to use one we made earlier.

  1. From the Project Manager, select the tab after Layers called Project Style Set
  2. Now click the sub tab Style Management and select Import style set and overwrite
  3. Navigate to the folder Ancient Woodland Inventory, where we picked up the original data, and select the style file and click OK
  4. Click OK
  5. Note that the map has now changed, but we still haven’t told it how to apply our new colour scheme.

    Import Woodland Inventory Style
    Import Woodland Inventory Style